Going medieval documentary11/7/2022 ![]() This will help us get more info from your side when crashes and bug reports occur. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. NOTE FOR THE EXPERIMENTAL BRANCH: The experimental and the main branch have the same version of the game. Going medieval documentary update#More info about this will be given in the official update log when it’s released. Newly created dirt ground will be suitable for placing crops on. Keep in mind that those elements will still follow the stability rules of our game. You’ll be able to create both dirt slopes and dirt ground. ![]() The amount of dirt you get will depend on the soil type - rocky soil will give you less dirt when compared to regular ground. To create a ground voxel, you’ll need dirt. Well, with Update #6, you’ll finally be able to do so. Take a journey through an era that saw astounding control by the church and the horrors of the Black Death-all told through the eyes of the people who lived through these amazing times. You know what this means, folks? That’s right - terraforming is finally coming to Going Medieval! The ability to fill land holes with dirt was a request that kept appearing, ever since the game’s release. Daily Life in the Medieval World (42) 1 h The Middle Ages marks an era that was the turning point from 'the other side' of history. Now check the new screenshot, that was taken after the first one. Check out these television shows and movies set in medieval times that you should watch at least once in your lifetime. Wanna guess what it is? Check this screenshot: Let’s talk about one of the most requested features for our game. If you are annoyed by this, please switch to the main branch to experience the game without the red text ![]() However, on the experimental branch we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options.Several messages are still in English for all languages.If two or more shrines (of the same type) are constructed next to one another, settlers will use just one for praying purposes.It’s been really hard to replicate the issue on our side. ![]() However, if you know a definitive way to recreate this scenario, please do let us know.
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